After changing lots of super-technical stuff for the last couple of weeks, there's finally some fun things to report! Enter the Moviesandbox Timeline. Well, it's a timeline, so it might not be that exciting, as most people have very clear ideas ...Read More
After the shiny features that are lighting and shadows from the last major update, it was time to delve deep inside the code and fix some more boring things. Like the rotation problem and data management. Thus the lack of new ...Read More
One of the issues that comes with the whole particlesystem-as-meshes approach is the fact that MSB suffers from overdraw while at the same time, lacks clearly defined edges. I thought of a way to basically simulate the triangle filling pass ...Read More
At least I hope it will be weekly! In an effort to push things a bit, I recently sent out a pre-release to a bunch of friends to see if the Mac OSX version works and to get a bit of ...Read More
Thanks to the following organisations for their initial support: