I worked a lot on character design and rigging tools last week, and out came oneandahalf characters for the project i am currently working all, called VERION.
I am still using photoshop as the main tool here, either drawing the depth information by hand or using the inkscanner
to get an idea what it should look like.
Also, to make the points come out round (and not square, as would be standard) I had to use full screen multisampling. Since I am using Depth of Field and all the other shebang i posted about before, that multisampling had to be carried over to the Framebuffer-objects too, which was much more of a pain than I originally thought.
Noteworthy is that it took me about one week to get the style right for the girl, and about 3 hours to create the guy in the stripy shirt. Way to get your pipeline going…
A big part of that first week was spent on making the character animations look right, which I will talk about in more detail soon.