After wrestling with Inverse Kinematics all last week, I finally have something nice to show.
Procedural walking with arbitrary skeletons:
You do not have to use a specific skeleton to make this work. As you can see, Mr. Sticky here is far from a well planned character.
Next will be turning and grabbing objects.
5 Comments
1 BlenderTux wrote:
This tool is very promising.
However although I own UT2003 I would wish the project would work with the Quake III engine since it became open source.
I do not know if it is doable, but with a game engine like the quake III and the label open source, the project would have a bigger target group.
Apart from that.
Two thumbs up and the milk scanner idea — great! D:
2 admin wrote:
Hey, thanks for the comment. To clarify: The tool described here doesn’t need any of the mentioned games anymore. It runs as a standalone application – once it’s released!
3 Emily wrote:
This tool is very promising.
However although I own UT2003 I would wish the project would work with the Quake III engine since it became open source.
I do not know if it is doable, but with a game engine like the quake III and the label open source, the project would have a bigger target group.
Apart from that.
Two thumbs up and the milk scanner idea — great! D:
4 admin wrote:
Hey hey,
the project is now based on a proprietary engine, so neither quake 3 nor UT2003 are needed. It runs on PC and Mac right now. I hope I’ll be able to have a stable version out soon for people to try out. Thanks for the feedback!
5 Amy wrote:
This tool is very promising.
However although I own UT2003 I would wish the project would work with the Quake III engine since it became open source.
I do not know if it is doable, but with a game engine like the quake III and the label open source, the project would have a bigger target group.
Apart from that.
Two thumbs up and the milk scanner idea — great! D: