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At least I hope it will be weekly!
In an effort to push things a bit, I recently sent out a pre-release to a bunch of friends to see if the Mac OSX version works and to get a bit of feedback on peoples frame-rates. It’s still a bit of a way before things run stable though, but I am hard at work!
On the beauty front we now have lights! And Shadows! Again!… but now in a proper structure! And with reasonable framerates…

shadowMaps

They need proper blurring, of course. That will happen when I will have a look at the post-production structure, which is a bit rudimentary at best right now…

And I rewrote the picking part of the code, which gives me the mouse 3D location at any point in time now, and lots of other fun stuff. So no more clicking on little boxes when you want to select things in 3D! And also: no more moving the grid around when you want to skin your characters.
In addition, all drawings and meshes now share the same data-structure, which allows editing your characters even after you finished drawing and skinning them. When this sounds obvious, it’s because it is. I was just a little bit stupid when I first implemented the drawing stuff and didn’t think of the data structures enough.
Anyway, there’s stuff happening, some of it visible and some of it more general.
Next steps will look at skinning and then finally fixing the timeline, so another prerelease version can be sent out. I’ll start a mailing-list as soon as there’s something useful to play around with.
And thanks to the early testers for the feedback!

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