Moviesandbox

news about the 3D realtime moviemaking tool "Moviesandbox"

Saturday, October 28, 2006

new Version 1340

hey there, i just released a new Version (1340) a couple of days ago.
The main interface changes are nearly complete now.
The most notable addition is the possibility to select things now (and even multi-select and multi-move/-rotate).
Additionally, the right mouse-button is now the property button. If you click on an actor, you just select it. If you click on some free space, you get a new context menu (the save function is not yet tested...).

As for the "Advanced" Button that a lot of you were reporting to cause a crash - it is only working in windowed mode.
I'll try and implement something to sense if UT runs windowed and then hide the button accordingly. In the meantime, just don't click the Advanced button!
Thanks to everyone who sent this in, it's now on the BUGS page as well.
Please leave your comments and tell me how(and if!) the new version works.

Version changelist V1340Beta

* implemented access to all Unreal Characters, including custom community characters.
* fixed Prop Actor saving content.
* implemented Actor Keyframe Highlighting
* fixed Actor Highlighting
* fixed Voxelprops displaying saved names
* fixed Voxelprops saving
* fixed weird Node behavior when in standard Unreal Levels
* implemented select/multi-select and multi-move/rotate for actors
* implemented a layer between Interface and 3D world for better text readability
* implemented custom context menu when right clicking on open space
* fixed deleting Keyframes
* fixed Node Linking Out-In
* fixed hiding/showing nodes if a loop is present
* some Interface changes

known Bugs:

* Enabling of depth-of-field (DOF) results in interpolated frame between setcam switching.
* DOF distribution of rendertargets is still '+' but should be 'x' or 'o'.
* Posing Editor Cube rotates in a different coordinate System than the bone it should rotate.
* Savegames cannotbe deleted right now
* Camera cannot tilt when using ViewTarget
* PawnRoots should propagate their pawn information so the user doesn't have to fill it in manually (e.g. SetPose Node)
* mysterious black empty Node appears in some occasions after loading
* Nodes can disappear off screen if resolution is changed or Pawn is placed to far right
* Voxeleditor paints on wrong position in Prop Mode
* StaticMesh Prop has a Skin set and overwrites Staticmesh textures
* the Pad button is buggy and works for all characters at the same time
* creating a Camera with the "k" key can put you outside geometry
* clicking on the "Advanced" button when in Fullscreen mode will crash Moviesandbox

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